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 Ryuuga Misaki

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Ryuuga Misaki

Posts : 2
Join date : 2010-06-24

PostSubject: Ryuuga Misaki    Thu Jun 24, 2010 5:35 am

General Information
Name:Ryuuga Misaki
Age: 21
Gender: male
Village: Konoha

Personal Information
Personality:Ryuuga is very laid back with his friends.He is very reserved with the opposite sex.He will make fun of them and treat them like they were his own siblings.From time to time he will show up drunk to just to get a good laugh out of them before the training starts.
Likes: woman,food,smoking,shogi,sleeping
Dislikes: anything not listed above.
Fears:he has a fear of losing everything important to him.
Sexual Orientation:Straight
Relationship Status:Single
Elements:Fire and lightening

Weapon Information
(Everyone Starts out with a normal Genin Set with Kunai's, Senbon's, Shurikens, Medical Salve, and Normal First Aid Supplies.)

Jutsu Information
(Genin Are allowed 4 Jutsu at the begining, Chuunin are allowed 6 Jutsu at the beginning, Academy Level Jutsu is a Gimmie, so you don't require to list those. Canon's can have as many as the character has.)


Katon: Hiakahou
("Fire Element: Blazing Red Cannon") This is a very basic Katon technique. Through the use of this technique, the user creates a basketball-size sphere of fire that can be hurled at a target or item. The ball of fire does no damage upon impact, but can set combustible substances aflame very easily. [E-Rank]

Katon: Houdangan no Jutsu
("Fire Element: Fire Bullet Technique") The user fires a small, concentrated burst of fire about the size of a golf ball from their mouth which can travel very far and very fast, but can not do much damage. [E-Rank]

Katon: Takitsuke
("Fire Element: Fire Igniter") This technique utilized the very base theory of all Katon techniques and used only as a basic survival technique in order to light a fire for drying or cooking. Through the use of this technique, the user focuses chakra into the tip of their finger and places it against a combustible material, causing a small flame to spark and then grow. The technique Hiakahou is much more efficient, but due to Takitsuke's transferring through touch, it takes up very little chakra to use. [E-Rank]


Katon: Enkounebai no Jutsu
("Fire Element: Sticky Fire Technique") This technique is used to make an already existing fire harder to put out, by feeding the flame with the users chakra. [D-Rank]

Katon: Hotama no Jutsu
("Fire Element: Fireball Technique") The user spit fires a small sized fireball from his mouth, a shuriken may be hidden inside. The size of the fireball depends on the amount of chakra the user is willing to invest in it. [D-Rank]

Katon: Houka Nankan no Jutsu
("Fire Element: Fire Barrier") Through gaining an understanding of how chakra is converted into the fire element, the user of this technique develops a method to counteract the process. This technique creates a personal barrier around the user, causing fire techniques of an equal rank or lower to revert back into the base chakra that created it, which is then dispersed and lost. Techniques of a higher rank than the barrier will still push through, but their effects will be weakened. However, this technique requires chakra to maintain, and with higher ranks the chakra required increases proportionally. [D - A Rank, user must specialize in fire ninjutsu]

Katon: Shuriken No Jutsu
("Fire Element: Throwing Star") A technique that creates throwing stars from existing fire, or between the user's fingers via chakra. They can be thrown. Needless to say, creating it from an existing fire takes up a decent amount of chakra due to the unstable nature of the flame, and forming and shaping it with chakra costs a lot more. The fire disperses once it hits something. [D-Rank]

Katon: Soushu no Hinote
("Fire Element: Hands of Flame") This jutsu sets the user's hands aflame, making them capable of charring things with a touch or igniting highly flammable objects. The flame can be extinguished by any water source large enough to wet the entire hand. [D-Rank]


Katon: Buki no Kouen
("Fire Element: Flame Weapon") With this technique, the user is capable of forming fire around their weapon by channeling chakra through it. This causes the weapon to cause fire damage and generally setting highly flammable clothing on fire in addition to damage caused by the weapon itself. [C-Rank]

Katon: Goukakyuu no Jutsu
("Fire Element: Great Fireball Technique") Katon Goukakyuu no Jutsu is a Ninjutsu technique utilzing the Fire Element. The ninja does the necessary hand seals, draws chakra from their mouth into their chest and them immediately exhales it. They then blow a stream of fire which erupts into a large sphere of flames. To better manage the flames the ninja will bring their hand to their mouth to control it. [C-Rank]

Katon: Ho Bunshin no Jutsu
("Fire Element: Fire Clone") Aka: Honoo Bunshin no Jutsu. Similar to the other bunshins, Honoo Bunshin makes a replication from fire. Normally this technique isn't very orthodox as one can easily tell which is which. What makes this technique dangerous is it behaves similar to Kage Bunshin as the flame clones can and will hurt things. The downside is it requires a fairly large fire source to use and is easily dispelled by strong wind and weak water jutsu. [C-Rank]

Katon: Ho no Muchi
("Fire Element: Whip of Fire") The user forms a long whip of flame within his/her hand. It can be swung and entwined around opponents; needless to say it hurts. Due to fire being a gaseous substance as opposed to a solid substance, a rather considerable amount of chakra must be used to hold the whip together. [C-Rank]

Katon: Houkato no Jutsu
("Fire Element: Wildfire Technique") This unique technique has been aptly dubbed the Lifesaver due to what it is capable of. With nothing more than a glance, a focused thought, and quickly forming a half-seal, the user is capable of causing a blast of fire to burst in mid-air anywhere within a several foot radius around him. The fire comes within a quick burst, so it is not there anywhere near long enough to do any major damage to someone or set anything on fire. However, the sudden burst of fire has high impact power that is capable of powerful push-back, again not capable of horribly injuring a person unless they have no room move with the attack. However, if an object is immobile, the sudden burst of fire has plenty of impact power to be able to bust something as hard as wood or stone. The technique is used mostly as a deflection technique when the user is incapable of dodging. Though not its main purpose, the technique can also be used to push people away if needed. [C-Rank]

Katon: Houkakiri no Jutsu
("Fire Element: Fire Mist Technique") The user spews out a reddish haze cloud about their own size that hangs in the air for several minutes. This haze is at a very high temperature and many things which pass through can catch on fire. [C-Rank]

Katon: Houkoeda no Jutsu
("Fire Element: Fire Spray Technique") The user fires a fireball, which then splits into many smaller fireballs, to the surprise of the opponent. In addition, this technique can be used to supplement any other fire technique. Also, this technique can be used on any form or pre-existing fire source of any size to cause it to explode into smaller fireballs in random directions, unless guided with chakra to go in a specific direction. Guiding the fireballs can be rather intensive on chakra used. This technique cannot be used to disrupt the fire techniques of another user. [C-Rank]

Katon: Housenka no Jutsu
("Fire Element: Mythical Fire Flower") A technique where the user blows multiple fire balls from his mouth. It can also be combined with throwing weapons, which creates weapons engulfed in flames. [C-Rank]

Katon: Kaenmu no Jutsu
("Fire Element: Blazing Mist Technique") This technique doesn't do much more than greatly increase the flame of an already existing fire source. Effectively turning a flame about the size of a candle flame into a campfire, a campfire into a bonfire, and a bonfire into a forest fire. [C-Rank]

Katon: Karyuu Uzu no Jutsu
("Fire Element: Fiery Swirl Technique") The stream of fire coming out of the users mouth corkscrews while attacking. This technique can be used to create a standard beam of flame, or it can be used to supplement a beam from another technique. The beam of fire moves, twists, and swirls at the opponent in a constantly moving and changing pattern that makes it hard to predict before finally jetting straight at the target. The size, strength, and reach of the beam depends on how much chakra the user is willing to put into the technique. [C-Rank]

Katon: Kibaku Kyuutai
("Fire Element: Exploding Fire Orb") By performing a sequence of hand-seals and molding chakra between their palms, the user forms an orb of flame about the size of a basketball. The user is unable to simply launch this attack and must physically throw it. Seldom is the technique actually aimed at a person, but instead at an area near the person. Upon impact with the person, object, or area, the orb explodes, causing heavy explosion damage in a ten foot radius of the orbs initial impact. [C-Rank]

Katon: Kikanjuu no Jutsu
("Fire Element: Machine Gun Technique") A variant of the Fire Bullet Technique, the user rapidly fires bullets out of their mouth, which travels up to a far distance. [C-Rank]

Katon: Ryuuka no Jutsu
("Fire Element: Dragon Fire Technique") (Fire Element: Dragon Fire Technique) In order to use this technique, the user must first bind the target with wire. After the target is bound, the technique is activated, surrounding the user in flames. From the flames, a very powerful beam of fire is shot forth, guided and controlled by a guide-wire leading to the binding wire around the target. Without first binding the target and using the guide-wire, the powerful flame is incapable of being controlled, or at least not with any sort of accuracy. [C-Rank]

Katon: Ryusen no Jutsu
("Fire Element: Dragon's Breath Technique") Through the use of this technique, the user takes in a deep breath and exhales it in a stream of flammable gas. The technique has no effect unless there is an open fire exposed within range. The size of the stream of fire is equivalent to that of a large flamethrower. The size and power of the Ryusen is equivalent to that of the Ryuuka no Jutsu, except that it doesn't require wire to guide the flame. [C-Rank]

Katon: Shimunku no Jutsu
("Fire Element: Simoon Clap") A technique where the user forms and unleashes three to six compressed balls of flame. The bright spheres can either float stationary or chase the opponent, igniting upon touch or with the user's clap of the hands. The explosions sends out heat and a buffeting breeze. [C-Rank]

Katon: Shuriken No Jutsu
("Fire Element: Throwing Star") A technique that creates throwing stars from existing fire, or either between the user's fingers via chakra. They can be launched/thrown. [C-Rank]


Katon: Enkouu no Jutsu
("Fire Element: Fiery Rain Technique") Using this technique, the user is able to alter the particles floating around in the air and combust them, creating an effect much akin to a rain of fire. People caught within the area suffer no damage directly, though combustibles, including most clothing, will catch flame. The fire rain lasts for as long as the user concentrates on it. [B-Rank]

Katon: Gouka no Jutsu
("Fire Element: Hellfire Technique") Through the use of this technique, the user forcefully expels chakra from all chakra points in their body in the form of a powerful wave of fire which covers about a thirty-foot radius around the user. Needless to say, the user is left unharmed, though subsequent use of this technique can end up frying the chakra points and leaving them damaged for some time. [B-Rank]

Katon: Gouryuuka no Jutsu
("Fire Element: Great Dragon Fire Technique") Through the use of this technique, the user is able to gather chakra into their lungs and release it into a large fireball shaped like the head of a large dragon and is about the same size. The fireball has the same burning intensity as a Goukakyuu, but it is a projectile, travels rather quickly, and has enough destructive power behind it to completely shatter through stone with ease. More than one fireball can be created with a single use of the technique, though the same amount of chakra must be used for each one. [B-Rank]

Katon: Haisekishou
("Fire Element: Burning Ash Accumulation") Through the use of this technique, the user exhales a cloud of ash at and around his target(s). By clicking their teeth together once the last of the ash is released, it explodes. The amount of chakra used in this technique is determined by how much ash is created. [B-Rank]

Katon: Hekien no Jutsu
("Fire Element: Piercing Flame Technique") This is a fire jutsu which uses the user's blood as a catalyst. What is done is that the user marks the target's skin with a bit of their blood, then performs the jutsu. After four hand seals, the user cuts their hand and slams it to the ground, causing it to erupt into a crimson flame. The fire then travels in a straight path towards its target, piercing anything in its way as it chases the target. The flame will never die out and won't stop until it hits its target or its extinguished by a strong water jutsu. [B-Rank]

Katon: Houkazan no Jutsu
("Fire Element: Fire Volcano Technique") The user his mouth to the ground and forces a fire stream technique through it, and a few seconds later, the stream can emerge in multiple places wherever the user desires. If the user targets the area directly beneath the users feet, the ground tremors slightly about half a second before the fire erupts upward. [B-Rank]

Katon: Hounami no Jutsu
("Fire Element: Fire Wave Technique") The user spits a wall of fire, however now it curls over and moves toward the direction it was fired in, soon collapsing like a blanket of fire over the selected area. Anyone caught in the area will be burned, and anything flammable that is exposed will catch fire. The size of the fire wave is determined by how much chakra the user puts into the technique. [B-Rank]

Katon: Joushou Kouha no Jutsu
("Fire Element: Rising Phoenix Blast") Through the use of this technique, the user places their hands to the ground and channels chakra through it until it reaches their target. Once the chakra gets to the ground where the target is standing, it erupts upwards in a devastating column of fire that lingers for a few seconds. [B-Rank]

Katon: Kaarashiengo
("Fire Element: Blaze Tempest Protection") A defense skill. The user blows a large stream of fire from the mouth that rivals the Endan. The fire then spirals around the user in a 5' diameter, protecting him/her from most projectiles and most techniques of C-rank or lower (save for water jutsu or those C-rank techniques intended to have high piercing potential), the users high amount of chakra in the technique breaking down those that come into contact with it. Also, strong hand-to-hand techniques and attacks can go through it, though it usually severely damages the attack in the process. [B-Rank]

Katon: Kaki Tooneedo
("Fire Elemen: Fire Tornado") A Katon style of ninjutsu in which the user will exhale a large stream of fire that will strike the ground in front of the target before it bursts upward in a swirling tower of fire resembling a tornado around the target that lasts for several seconds and can be controlled by the user through heavy focus. [B-Rank]

Katon: Karyuu
("Fire Element: Fire Dragon") Through the use of this technique, the user inhales as much air as possible and infuses it with chakra before releasing it in a huge cone-shaped wave of fire, getting larger in radius the further it gets from the user. The longer the breath is exhaled and the more chakra that is put into the technique, the larger the area of effect becomes. [B-Rank]

Katon: Karyuu Endan
("Fire Element: Fire Dragon Flame Blast") A jutsu that sends a large stream of fire towards the opponent, in the shape of a large dragon, from the users mouth. [B-Rank]

Katon: Karyuu Heki no Jutsu
("Fire Element: Fiery Snake Technique") The user is able to control the path of a stream of fire while its still in midair. The stream of fire can be controlled for as long as the user gives it his/her complete concentration or risk dispersing the stream. This technique does not create an attack by itself, and must be used at the same time as another technique as a supplementary chain attack to have any effect. [B-Rank]

Katon: Zukokku
(Fire Release: Intense Pain) The Zukokku begins by the user performing the seals of Rat, Dog, and Tiger. The user then inhales, their chest expanding as the air within their lungs is converted into fire, and exhales a small fireball onto the ground. The fireball then expands into a massive, destructive flame which spreads quickly across the ground, consuming everything within its path. [B-Rank]


Katon: Heisen
("Fire Element: War Flame") The user places his hands together to form a triangle with his thumbs and index fingers. He/She would then extend his/her arms, with the triangle still formed. From chakra alone, a projectile is formed by the user in the shape of the triangle made by his/her hands. Similar to the snowball effect, the fireball expands as it travels further. The fireball is supposed to go to as far as the user's eyes can see, setting its path completely ablaze, even lighting the surfaces of water and ice on fire. The most dangerous effect of this jutsu, though, would be the large explosion that the fireball would make if something went into direct collision with it. Most effective when it collides right at the end of its trajectory for the largest detonation. [A-Rank]

Katon: Ryuujin Bakuha
("Fire Element: Flame of the Dragon King") Through the use of this technique, the user inhales as much air as possible and infuses it with chakra before releasing it in a huge cone-shaped wave of fire which gets larger in radius the further it goes from the user. However, once the fire is exhaled, it does not disappear. Instead in lingers around. The user then forms a single seal and with full concentration, is capable of full manipulation of the flame. The user is able to make the wave of fire rise, fall, shape itself, split, rain, curve, chase, or in other ways limited only by the users imagination. The fire can be spread out and do less damage, or it can also be highly condensed to do more damage. Should the users concentration be divided at all, then the technique is broken and the fire disappears. Also, should the user move or release the seal being held, the technique will also be broken. [A-Rank]

Katon: Ryuushinsei Kouen
("Fire Element: Nova Dragon Flame") A technique that summons intense blue flames that are twice as hot as normal Katon attacks which then take the shape of a large dragon as it flies from the users mouth. [A-Rank]


Dai Raiken
(Grand Lightening Fist) The user focuses chakra to form electricity in their fists. This adds a powerful shock to their punches. [D-Rank]

Dendou Kawarimi no Jutsu
(Electric Replacement Technique) The technique uses the standard Kawarimi no Jutsu but adds a strong electric charge to whatever object is replacing the ninja. When the replacement is struck, it delivers a powerful shock to its attacker. (Note: Kawarimi is required) [D-Rank]

Denka no Jutsu
(Electric Charge Technique) This simple ninjutsu allows the ninja to impart an electrical charge to an object which will give a powerful shock to whoever touches the object subsequently. Mostly this is used to impart a charge to a shuriken, kunai, or other metal weapon, however Chuunins and Jounins may use it to impart charge to objects that are not normally known for their conductive properties such as a wooden staff. [D-Rank]

Raikou Nankan no Jutsu
("Lightning Barrier") Through gaining an understanding of how chakra may be used to create lightning, the user of this technique develops a method to counteract the process. This technique creates a personal barrier around the user, causing chakra-affected lightning that comes into contact with it to disperse. It will completely protect the user from lightning techniques of an equal level or lower to the barrier used, while techniques of a higher rank will only have their effects reduced. This technique requires a constant flow of chakra to maintain, and higher ranks increase proportionally in cost. (D - A Rank, user must have ninjutsu listed as a strength and must specialize in lightning ninjutsu) [D-Rank]

(Lightning Mine) Through the use of this technique, the user channels chakra into an item or tag. The charged item can then be set wherever the user wants. The item functions like an exploding tag in the sense that the tag can be timed, proximity, or remote in its detonation. Once detonated, the tag releases a large amount of electricity in the radius of a normal exploding tag, delivering a heavy shock to anyone caught up in the trap. [D-Rank]

(Piercing Lightning) Through the use of this technique, the user is able to channel lightning chakra through any object and give it a piercing tip and/or cutting edge. If the charge is put on a weapon that can already pierce or cut, then the edge is made keener. [D-Rank]

Tanbou Raikou
(Searching Lightning) The user slams one or two palms onto the ground, sending a stream of chakra-lightning into it. The lightning will zig-zag forward (or whichever way the hands were pointing) until it hits a target (tree, rock, person, etc). The more chakra pumped into this jutsu, and higher level the nin, the more powerful and more 'fingers' of lightning can be produced, up to 10 fingers of lightning. [D-Rank]


Houden no Jutsu
(Electrical Discharge Technique) By focusing their chakra, the user is able to convert it into electricity and control it, emitting a strong burst of electricity in a 10 foot dome that deals a heavy shock to all of those caught within the area. If used on water, the area and damage from shock is twice that of a normal use as long as the water covers the total area. [C-Rank]

Ikadzuchi no Kiba
(Lightning Bolt Fang) Through the use of this technique, the user channels chakra into their hands or weapon and points them at the sky. A plume of lightning will jet up toward the sky above and gather in the clouds, crackle, and then come back down, having gained more speed and power in doing so, the final product far exceeding the Raikurai in power. [C-Rank]

Kage Rai no Jutsu
(Shadow Lightning Technique) Created by the sennin Shinkai Han and shared across the Hidden Cloud Village. This jutsu causes the user's arms and palms to become wreathed in lightning. The ninja can use this to enhance their unarmed strike, or they can discharge it at once, arcing a massive amount of electricity into a single foe. (Note: Have Raikurai, Dai Raiken and strength in taijutsu as requirement) [C-Rank]

Kenrai no Jutsu
(Blades of Lightning Technique) A technique used in with any normal style sword weapon or the Lightning Sword technique. Crackling lightning begins to encompass the blade of the weapon(s), then the user is able to swing single or multiple times with each seperate attack releasing a high impact shocking edge of curved lightning toward a single opponent or group of attackers. [C-Rank]

Rai Bunshin no Jutsu
(Lightning Clone Technique) The lightning clone is actually a ball of electricity in side a normal clone because the user's chakra sustains the lightning the clone can sustain limited amounts of damage and can also shock its opponent. [C-Rank]

Rai Katana no Jutsu
(Lightning Sword Technique) Converting chakra to lightning, the ninja creates a long sword of lightning. Its length can be varied by the amount of chakra used. [C-Rank]

Rai no Muchi
(Whip of Lightning) Through the use of this technique, the user creates a long crackling whip of lightning. The length of the whip varies with the amount of chakra used, the whip impacts like a normal whip, and it has an added shocking property. [C-Rank]

(Lightning Projectile) Through the use of this technique, the user gathers lightning into the palm of their hand and around their wrist and arm. Once the lightning chakra has gathered, a projectile made of lightning can be fired at the target(s). The projectile is about the size of an arrow, but it is much sharper than a kunai or shuriken, and is launched with much more force and speed than a normal nin can throw it. Up to three projectiles can be fired at once. The technique only needs to be used one time to gather the lightning chakra to the user and continue drawing it out. As such, the user can continue drawing out projectiles in subsequent posts until another technique is used, though each projectile used requires an equal amount of chakra. [C-Rank]

Raikou Hebi
(Lightning Snakes) Before the initiation of this technique, the user lays out (or has thrown out) lines of wire. The user then sends chakra that has been converted into an electrical state through the wires, causing them to whip around and shock anything they touch. [C-Rank]

Rakurai no Jutsu
(Lightning Bolt Skill) User shoots a lightning bolt out of the palms at the victim. If it hits, they victim will be electrified. [C-Rank]

(Lightning Ball) Through the use of this technique, the user channels chakra into the palms of their hands, forming a ball of condensed lightning. The user then throws the lightning ball at the enemy which will curve slightly to help hit the target. The lightning ball deals a heavy shock. [C-Rank]

Rairou no Jutsu
(Lightning Prison Skill) Variant of Suiton Suirou no jutsu, and required one hand. The user traps the victim in a cubic square of lightning. Willingly the user can shock the trapped victim with a continuous amount of weak electric currents. If anyone else touches the outside of the prison will be shocked (Note: Like Suirou no Jutsu.) [C-Rank]

Raiton - Keiraidan no Jutsu
(Lightning Release - Piercing Thunder Bullet Technique) Formed after the rabbit, dragon, ox, monkey quartet of handseals, the Keiraidan is a lightning bolt which lacks the secondary, yet infamous electric component. Using the Raikurai technique as a base, the speed and piercing components of the bolt were increased substantially. From a distance of five to ten meters, the Keiraidan will pierce completely through a human being. At its maximum distance of twenty five meters, the Keiraidan operates much like an arrow and merely pierces into the body. A technique useful for quick assassinations. [C-Rank]

Raiton - Takarai no Jutsu
(Lightning Release - Thunder Hawks Technique) After forming the bird, ox, monkey handseals, the user releases chakra into the air. This chakra then crackles and takes the shape of hawks formed from pure electric nature chakra. These hawks then home in on the opponent, with the ability to pierce as if they were shuriken and electrocute upon contact. The average number of hawks created with one casting numbers between half to a full dozen. [C-Rank]

Seiteki Shigamitsuku
(Static Cling) Sends a weak wave of electricity across the ground. If hit, the object (shoes, feet, arms, legs, kunai, etc), will be seemingly glued to the ground. Water can dissipate the electricity, however, freeing the object. The cling can also be broken by someone with strong physical strength or an equal amount of chakra to oppose it with. [C-Rank]


Dai Fuusugai
(Powerful Storm) The user makes a large centralized storm with extreme crashing winds that make it extremely hard to maintain balance. The main aspect of this, however, is to allow the user to control where the lightning would strike. This technique drains chakra in a massive way, usually draining even the strongest of jounin within a minutes time. [B-Rank]

Kusari Raikurai
(Chain Lighting) Through the use of this technique, the user sends a lighting bolt towards a target, which then leaps from target to target after the first, damaging each specified. After each jump, the attack gets weaker. [B-Rank]

Kuudenkou no Jutsu
(Static Rain Technique) A technique that, if used while the target is directly exposed to rain, significantly wet, or immersed in water, will cause all lightning jutsu to zero in on the target. [B-Rank]

Rai Kabe no Jutsu
(Lightning Wall Technique) The ninja expels chakra from key chakra pores and turns it to lightning creating an effect similar to a Vander graph machine. Only in this case, the charge is so huge that electricity arcs out towards incoming projectiles deflecting them, or strikes close targets, injuring them. [B-Rank]

Raigeki no Yoroi
(Lightning Strike Armor) Through the use of this technique, the user performs the needed seals and creates a disk of lightning above their head. The lightning then shoots down to envelop the user's body in a form of lightning armor. The armor provides minor protection against physical attacks and protects against lightning jutsu of C-rank or lower. In addition, the armor deals a heavy shock to anyone who directly strikes the user. [B-Rank]

(Lightning great cut) Raikozan changes the user's chakra in the form of lightning, forming massive bolts of black electricity between the user's hands, which is then shaped into the form of a massive blade or trowel shape. The jutsu itself is perfect for attacking large targets or piercing through barriers or walls. Since the jutsu drains a tremendous ammount of chakra, the jutsu can only be done when the user is in dire need, and only then for a brief period for a singular slash. [B-Rank]

Raiton - Hyakurai no Jutsu
(Lightning Element - One Hundred Thunder Claps Technique) This technique involves a physical lightning component, and also a secondary sonic component. The user channels a large amount of lightning into their palms and then claps them together. The lightning is compressed and then forced out in a shockwave around the ninja that radiates for about twenty feet in every direction. While not deadly, the shock can be incapacitating. As a secondary effect, the clapping of the palms and discharge of lightning creates an abnormally large sound once described by the former Raikage as "the force of one hundred thunder claps" (hence the technique's name). This sonic component is much like a sonic boom and is able to shatter glass, rupture eardrums, and even knock people off their feet. [B-Rank]

Raiton - Rai Boufuu no Jutsu
(Lightning Element - Lightning Storm Technique) For this ninjutsu, the user channels chakra into a handful of kunai, shuriken, needles, or other forms of projectiles, and tosses them into the air. Once thrown, the objects release their chakra in the form of powerful lightning strikes. These strikes can target the same enemy, or multiple foes. The only limit on how many objects can be used this way is simply how much the user can throw with one hand. However, the more that are objects thrown, the more chakra that is used. (Note: Jounin. must have lightning/electric ninjutsu listed as a strength; Hand seals: Ram, Rat, Hare. [B-Rank]

Raiton: Gian
(Lightning Release: False Darkness) A lightning type attack useful at all ranges, Gian is performed by first forming the necessary handseals, ending with the raiton-element oriented handseal of monkey. Lightning nature chakra is then focused through both arms of the user. The arms are then extended forwards powerfully in a pushing motion. A momentary crackle of lightning between both hands serves as a warning before an electric blue "spear" of lightning is launched forth from between the user's hands. A fast and powerful attack, the Gian covers distance at an alarming rate and can easily kill an opponent if they are hit directly. The sheer power of the technique also grants it the ability to damage an opponent who is still relatively close to the attack, should they dodge it. An added feature of the Gian is the ability to split into two separate bolts of lightning to strike another target. The power of the attack is halved, making it only twice as powerful as the average Raikurai. [B-Rank]

Raiton: Toruneedo Raitoningu
(Tornado Lightning) Through the use of this technique, the user performs the needed handseals and flows chakra into their hands. Two lightning bolts about 50 feet long shoot out of the user's hands, remain, and begin to whip around wildly, completely destroying the surroundings. The lightning whips deal a heavy shock and a lot of destructive force. The user can control these whips only slightly with a major exertion of their own chakra. [B-Rank]

Ryuuraidan no Jutsu
(Thunder Dragon Blast Skill) The user creates a blast of lightning shaped like a large dragon, and send it thundering towards their opponent(s). If this attack hits, the victims will most likely be shocked to death. (Note: Like Suiryuudan.) [B-Rank]

Sandaa Saaburu
(Thunder Saber) Through the use of this technique, the user will perform the needed handseals and flow chakra into their hand. The chakra will be highly condensed and will make the user's next punch strike with a heavy, earth shattering, explosive impact. [B-Rank]

Yurezuchi no Jutsu
(Quaking Thunder Technique) The user raises their hand and a bolt of lightning strikes into their arm. The user will then proceed to slam their hand into the ground, cracking it and unleashing a torrent of lightning bolts through the ground and at the target. [B-Rank]


Raiya Houchou
(Lightning arrow step) By harnessing the earth's electrical fields to generate electricity, this works as long as the user's legs are connected to the earth. When in use, this allows the user to nearly instantly to close short distances and strike within the same motion. Usable at distances of several feet or less, this allows one to deliver an electrically charged palm thrust should it connect. If no contact is made between the ground and the user's legs, this is unusable. There is a downside as the user cannot change directions once the technique is initiated, thus allowing a more skilled opponent to dodge if they see it coming. [A-Rank]

- A simple genjutsu technique that saw use in the third great shinobi war. It taps into the victims mind making it so they can no longer use chakra to climb surfaces or walk on water. It takes a great bit of chakra per post to use this jutsu, but one gains an advantage of being able to walk on water and on walls/trees
- Handseals: Ox, Monkey, Dragon, Hare, Tiger
- Rank: B
- Drain: 125% Chakra per post
- Effect: A power that can really give one the edge in battle, as it causes the opponent to be unable to mould their chakra for things such as water walking

- A psychological genjutsu that was developed by the tortures of Iwagakure, but it was soon stolen and dispersed its way towards all of the other villages. It is a rather simple genjutsu as it is a cousin to the hidden leaf illusion. It makes the opponents feel angry with each other liable to snap at each other for the smallest of things. The overall effect is to break down an opposing team’s teamwork making them easier prey for the user.
- Handseals: Monkey, Hare, Boar, Tiger, Horse
- Rank: B
- Drains: 115% Chakra perpost
- Effect: A technique that is best used against a team of opposing shinobi, making them break down their aspects of teamwork and eventually pitting them against one another. So that the user can use this oppurtunity to try and kill them much easier.

Changing Landscape
- A genjutsu that has seen widespread use amongst everyone of the great villages and lesser villages to alter things to there advantage. The user forms several hand seals, and then to the perception to the opponent the landscape has changed. It is up to the user imagination how they wish to alter the battle field. It has been said that this genjutsu is the bigger brother to the Demonic Illusion • False Surroundings Skill [Magen • Kokoni Arazu no Jutsu].
- Handseals: Tiger, Ox, Dragon, Serpent
- Rank: B+
- Drains: 165% Chakra per turn
- Effect: A technique which truly can help out the opponent that uses it, having the opponent believe there are parts to the battlefield that do not exist. Allowing the user to manipulate the scenario to how they please.

- A genjutsu that when a certain amount of hand seals are formed allows one to place the opponents mind within an opponents mind. It makes the opponent believe that the user has performed some sort of summoning or ninjutsu that has erected a maze about them. They can not mold chakra within the maze, and it takes a certain amount of time for them to get out of the maze because it is so fatiguing to the user they can not do anything else except maintain the illusion, when the opponent does come out of it they are severely mentally fatigued.
- Handseals: Serpent [Hold]
- Rank: A
- Drains: 175% chakra per post
- Effect: A technique that causes an opponent to continue to travel through this maze, looking for a way out in order to try and find a method of escape. However, it is only used to try and drain the opponent heavily of their stamina. The opponent loses 263 stamina per turn when wandering through the maze.

Five Times in One
- A genjutsu that was developed within the confines of Konohgakure by a rather famous genjutsu master. The genjutsu acquired its name from the abilitity to make the opponent think that a hit scored on him was not one hit but five. It may not seem like a whole bunch, but it can add up if the user uses a ninjutsu or a weapon of some sort.
- Handseals: Ram, Monkey, Ox, Boar, Ram, Serpent, Dragon, Tiger, Ox
- Rank: A
- Drains: 250% Chakra
- Effect: Makes the opponent feel as if they have received damage from an attack that is five times stronger. Causing them to feel an intense pain from it, which can hinder battling abilities.

Sin of Lust
- A psychological genjutsu. The person is overcome with the urge to have excitement within any form they want weather it is a desire to sexual in nature or a want to experience pain. They want that particular sensation, and they will go to any means to achieve it even if it means forsaking a battle to do so.
- Handseals: Dragon, Ox, Serpent, Tiger, Boar, Ox
- Rank: A
- Drain: 300% Chakra per post
- Effect: A technique which can make the opponent pretty much forsake the battle in order to fufill a particular desire. However, this can turn on the user if their desire it to inflict pain upon another person.

Sin of Envy
- A psychological genjutsu. The opponent is overwhelmed with envy at something completely random that the user can do. They become infuriated as the battle goes on eventually overcoming any sort of rationality in battle as they seek to bring the user down.
- Handseals: Hare, Horse, Ram, Dragon, Serpent, Ox
- Rank: A
- Drain: 175% Chakra Per turn
- Effect: A technique that makes the opponent concentrate almost solely on a completely random thing that the user can do. Making them envious, and having it harder for them to gather up the ability to concentrate. Making it harder to use actual taijutsu, taijutsu styles, or charge up chakra for much more powerful ninjutsu.

Sin of Wrath
- A psychological genjutsu. A quite simple genjutsu really though what it manages to accomplish is truly astounding. The opponent is overcome with a blinding rage towards a person only wanting to accomplish one thing in killing the user, but the benefit of this is that they slip into a mindless rage.
- Handseals: Rooster, Boar, Tiger, Serpent, Monkey, Hare,
- Rank: A
- Drain: 250% per post
- Effect: A technique which drives the opponent into a powerful madness, making them want nothing more then to kill the user. When this happens, they really rely on brute strength and will barely use ninjutsu or any type of jutsu. However, with the increase in their rage it will increase the opponents stats by 60

Sin of Pride
- A psychological genjutsu that is of great use against an opponent. The user forms several seals before the genjutsu is activated. The opponent then sees all time stop around them as a god of whatever denomination either that person believes in or the user chooses appears before them and touches there head after that they are brought back fully into the battle. They then immediately ascertain that they are chosen by them, and have been suffused with extreme skill in battle boosting their sense of pride too newfound heights. They are in actuality performing poorly making many mistakes and leaving holes in their guard that a person can exploit.
- Handseals: Rooster, Ox, Dragon, Boar, Hare, Rooster, Serpent
- Rank: A
- Drain: 300% Chakra Per post
- Effect: A technique in which, will severely hamper their opponents abilities. It will make every second handseal they make incorrect having a harder time for them to use jutsu. It will make them waste an extr 50% chakra on whatever they do, and will waste an extra 25% stamina when utilizing taijutsu of all kinds.Name: Demonic Illusions: Mangekyo Insight
Rank:A+ Rank
Effect: A very strong genjutsu it can be cast in many versatile ways.
Description: Suddenly darkness envelops the enemy when suddenly flames start burning all around him and from above a huge fiery mangekyo eye comes down smashing the enemy. For weak genins and below it will lead to permanent insanity while to stronger opponents it would stun them and put fear till the end of the battle.

You can cast in many versatile ways, eyes, finger, straight at the head like a normal genjutsu.

Demonic Illusion · False Surroundings Skill [Magen · Kokoni Arazu no Jutsu]
- A simple genjutsu, used to disguise an object within the nearby surroundings.
- Handseals: Dragon
- Rank: E
- Effect: This genjutsu merely is a visual genjutsu that disguises an object within the nearbye surroundings

Demonic Illusion · Vision of Hell Skill [Magen · Narakumi no Jutsu]
- An illusion where leaves swirl around the opponent, after bursting open revealing a very traumatic scene. Causing the opponent to become frantic and filled with sorrow.
- Handseals: Serpent
- Rank: E
- Effect: A genjutsu upon revealing a traumatic scene if they are of low mental fortitude and strength then will fall subject to becoming frantic. Making their next taijutsu attack ineffective

Hidden Leaf Illusion [Hitoshirezu Konoha Meimu No Jutsu]
- A genjutsu that places the opponents within a field of trees, as leaves continue to fall all around them. Making the opponent feel lost within the current area they are in. Providing a chance for an ambush attack
- Handseals: Horse
- Rank: E
- Effect: A genjutsu that effects the outlook of the scenario. The genjutsu can hide the opponent as they will be unable to see through these trees. The real user of this genjutsu however can use this effect to their advantage.

Illusion of Endless Grass [Meimu Eiei Gurasu]
- A gejutsu that traps the opponent in a field of endless grass. Having this grass grow over them, giving them a lost feeling. Very similar to the Hidden Leaf Illusion
- Handseals: Ox
- Rank: E
- Effect: A genjutsu that effects the outlook of the scenario. The genjutsu will end up causing themselves not be seen unless they are in extreme close range to that person.

Blurry Vision
- A genjutsu that any genin should learn. The user quickly forms two hand seals which initiates the genjutsu, and the simple effect it does is make an opponent’s vision blurry enough to where it is difficult for them to discern anything. There vision has gone drunk.
- Handseals: Hare, Tiger
- Rank: D
- Effect: With this, the opponent will have a harder time considering how to dodge an attack from projectiles and even attacks from the opponent. Presenting a weakpoint to exploit.

Tall Shadow Skill [Konto Anei no Jutsu]
- An illusion the shadow is made to look like it doesn't move as they move around. Making the opponent feel as if they are bound to where they stand
- Handseals: Ox, Hare
- Rank: D
- Effect: The effect of this genjutsu simply is to make the opponent feel like they are not moving, even if they are truly moving. They are not bound to anything, and can freely move. This is a genjutsu that effects the sense of touch for the most part.

Limbless Foe Skill [Iiya Eda Kataki no Jutsu]
- An illusion where the opponent sees a discoloration of their skin, even to the point where their limbs fall off. Tricking them into no longer relying on the use of their limbs
- Rank: C
- Handseals: Boar, Ox, Bird, Horse
- Effect: The effects of this genjutsu, is to trick the user to feel as if their arms have actually fallen off. In the idea that they can no longer rely on their limbs, they will not use handseals or use them for attack. If they can understand that this is a genjutsu, they can force themselves to use their hands for various purposes.

Happy Smoke
- A visual and mood changing genjutsu. The user forms a few simple seals before he exhales smoke from his mouth which engulfs the opponent forcing them to inhale it. They are then overcome with a giddy sensation similar to the effects of laughing gas exception on a much stronger basis.
- Handseals: Rooster
- Rank: D
- Effect; The effects of this genjutsu will normally change the attitude of an opponent to loosen from a state of range. Even cause them to become loopy and have a harder time concentrating upon attacking. Techniques that require a large amount of focus are disrupted heavily

Unknown Fear Skill [Shiranai Ojike no Jutsu]
- An illusion that casts fear upon the opponent, making the opponent afraid of the user. This generate a sense of fear in the opponent, making them doubt their own skills
- Handseals: Dragon, Tiger, Ox, Boar
- Rank: D
- Effect: The effect of this genjutsu mainly is to get the opponent to try and make a mistake. Instead of relying on offensive manuever, with this fear they will tend to be more defensive and may even try to get themselves to run away from the scenario.

Multiplication Skill [Kakezan no Jutsu]
- An illusion that makes the opponent believe that inanimate objects seem to be multiplying at an incredible rate. Making an increased amount of fake projectiles while masking the real projectiles within the mix.
- Handseals: Hare, Hare, Rooster, Hare, Hare
- Rank: D
- Effect: A simple effect, where multiple items are made as a visual genjutsu. Having the opponent trying to escape the large flurry of attacks when there is only one true item attacking them. Perhaps trying to cause them to use a ninjutsu in order to deflect all these items.

False Nightmare Skill [Heki Akumu no Jutsu]
- An illussion where the opponents worst nightmare comes to them. It makes the opponent distraught and devoid of rational thought in the presence of such an item
- Handseals: Monkey, Ox, Hare, Rooster
- Rank: D

Vines of Deception [Sakujou Kibou No Jutsu]
- A genjutsu where vines arise from the ground and wrap around the opponent and squeeze them. Making the user feel like there are vines that came up around them and are binding them to a specific area
- Handseals: Tiger, Ram, Rooster, Dragon
- Rank: C
- Drain: 25% chakra per post
- Effect: A very simple jutsu that is related to Kanashibari type genjutsu. Making them feel as if it takes more effort in order to move their limbs, halting their movement slightly. Increases the strain of taijutsu by 5%

Body Freeze
- A genjutsu, that makes a feeling of an intense cold passing over their body, causing a freezing sensation as if their body was being effected by 1st degree frostbite.
- Handseals: Dragon, Serpent, Ram, Dog
- Rank: C
- Effect: Along with making the opponents entire body feel like it is being subjected to 1st degree frostbite, it will hamper their movements slightly in their attacks. Making them less fluid-like and concentrated, making it harder to use taijutsu styles.

- A genjutsu that is relatively simple to use. The user performs two hand seals before the opponent experiences a bright flash of light that blinds them temporarly. Blindness lasts for two posts.
- Handseals: Monkey, Hare, Horse, Dragon
- Rank: C
- Effect: Causing an intense blinding light, this genjutsu is simply a powerful blinding visual genjutsu. Making the opponent unable to see anything

Turn Around
- A a genjutsu that can create an opening for a person too attack. The user performs three hand seals, then the opponent without even knowing it has turned around a complete 180 degrees! It is a great genjutsu to use to disrupt an attack or launch one of your own. (Can only be used twice in a thread before it becomes obsolete.)
- Handseals: Tiger, Boar, Rooster, Ox, Ram
- Rank: B
- Effect: A strange genjutsu, that literally forces the body to shift around 180 degrees, allowing to disrupt attacks and bringing openings for attacks

False Summons
- A genjutsu that is simple yet effective. The user performs the same series of hand seals as for the summoning skill even replicating the blood that is needed for it. The difference between the two of them is that one of them is the real deal while the other one isn’t. This genjutsu can replicate any animal up to boss level.
- Handseals: Ram, Serpent, Rooster, Boar
- Rank: B
- Effect: A powerful genjutsu that is more then visual. It also effects the sense of touch, as even if they attack the genjutsu they feel as if they actually hit something. And feel as if they actually get hit, but feel no drain to stamina

* E Rank Taijutsu
o Sennen Goroshi - One Thousand Years of Death
Art: Taijutsu
Rank: E
Type: Attack
Range: Close (0-5m)
Description: Though it is called “Leaf’s Ancient Supreme Technique”, Sennen Goroshi serves more as an insulting shock technique rather than a skilled Taijutsu technique. The ninja forms their hands into the seal of the tiger, and then jabs their fingers into the nether regions of their target. The result is shocking violation of the targets sanctity and often their launching in the air to stop the awkward feeling.
Limit: None

* D Rank Taijutsu
o Dainamikku Akushon - Dynamic Action
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Launching themselves at the opponents, the user will barrage the opponent with a random series of strikes and kicks.
Limit: None
o Dainamikku Entorii - Dynamic Entry
Type: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: The shinobi will throw a kunai or other object to distract the target’s attention. They will then use their speed and agility to quickly approach and attack the opponent from their blind side.
Limit: None
o Raiken - Thunder Fist
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Gaining their peak momentum, the user will then launch his or herself at the opponent before delivering a powerful strike to the opponent.
Limit: None
o Shoufuu - Rising Wind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Quite simple really. This technique is basically just a swift upward kick at the opponent or to a weapon that they may be holding.
Limit: None
o Tokken – Shoulder Thrust
Art: Taijutsu
Rank: D
Type: Attack
Range: Close (0-5m)
Description: A powerful charging strike with the shoulder.
Limit: None
o Shou Shitsu – Rising Knee
Art: Taijutsu
Rank: D
Type: Attack + Supplement
Range: Close (0-5m)
Description: A hard rising knee strike, capable of dizzying the opponent for another follow up attack.
Limit: None
o Reppuu - Violent Wind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack + Effect
Description: Using quickness and agility the shinobi moves low to the ground and employs a spinning kick to sweep the opponent off their feet.
Limit: None
o Senpuu - Whirlwind
Art: Taijutsu
Rank: D
Range: Close (0m ~ 5m)
Type: Attack
Description: Charging at their target, the shinobi spins their body to do a flying roundhouse kick on those opponents within their range of attack.
Limit: None

* C Rank Taijutsu
o Dai Senpuu - Great Whirlwind
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: A variation of the original Senpuu, the ninja will instead utilize a series of powerful kicks, rather than just one.
Limit: None
o Kage Buyou - Shadow Dance
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Supplementary Modifier
Description: Kage Buyou is a Taijutsu technique that is used to position a ninja’s opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, and then with a switch upper kick, they will launch their target into the air.
*Note: Though this is a an attack of sorts, it will be treated like a set up action rather than a damage dealer as the dodge of this attack could mean potential combo dodge of another follow up.
Limit: None

Jutsu: Chuunin
Hayabusa Otoshi [Peregrine Falcon Drop]
Rank: C
Requirements: None.
Description: The attacker grabs a falling opponent by their ankles, wraps his legs around their waist, and drives them head first into the ground.

Ina Mou Tei [No More Air]
Rank: C
Requirements: None.
Description: The user would knee the opponent in the stomach then punch their throat for less air passage in their lungs.

Oshiromai no Taki [Backwards Waterfall]
Rank: C
Requirements: None.
Description: The user ducks under an attack and makes a powerful uppercut, with great strength this technique could be deadly.

o Shou Geki Shou – Rising Palm Attack
Art: Taijutsu
Rank: C
Type: Attack + Supplementary
Range: Close (0-5m)
Description: A hard palm attack that can send an opponent flying up into the air for a juggle.
Limit: None
o Bunshin Kaiten Kakatou Otoshi - Clone Spinning Heel Drop
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: The shinobi first uses Kage Bunshin to create several clones. These clones and the original then launch themselves into the air and begin to somersault. They then come spinning down, laying their heels into the target’s shoulders and head.
*Note: Only one clone need be activated to initiate this. This does not count towards the clone’s one action.
Limit: Solid Bunshin.
o Suupaa Ekuserento Haipaa Atakku - Super Excellent Hyper Attack
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: Charging at an immensely high rate of speed, the user charges head first at the opponent in an effort to strike them in a Kamikaze-like fashion. Generally, the user will have some sort of head protection, but some Taijutsu practitioners are just super excellent and good without it.
Limit: None
o TarenKen and TarenKyaku - Multi-Connecting Fist and Leg
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: Using their body’s quick speed, the user will begin to move their arm to multiple locations with each strike, allowing for a higher spread of damage to the targeted area. Kicks operate in this same fashion, making the technique hard to dodge.
Limit: None
o Aum no Ansatsu Jutsu - Spiritual Balance Assassination Technique
Art: Taijutsu
Rank: C
Type: Attack
Range: Close (0-5m)
Description: This technique makes use of the Chain and Gauntlets weapon to assassinate an opponent. The user will run the spiked chain around an opponent using their chakra and speed to restrain them, dashing in with the claws to deal lethal damage while the opponent is bound.
Limit: Chain and Gauntlets.
o Shishi Rendan - Lion Combo
Art: Taijutsu
Rank: C
Range: Close (0m ~ 5m)
Type: Attack
Description: While shadowing an opponent from an aerial position, the user will attempt to strike them from a vulnerable angle. If they are unable to make a clean strike, they will strike anyway as a feint, to draw the target’s attention and defense to one area. They can then strike the undefended area and begin knocking them downwards towards the ground. As the enemy falls back to the earth, the shinobi will deftly rotate their body around to deliver a full force kick to their chest.
*Note: Typically, the use of Kage Buyou would be required prior to trying this maneuver; however, it can be done in any situation where the opponent is aerial.

(List Fuinjutsu here)

(List Kinjutsu Here)

Bloodline Information
(Every Original has the ability to receive a blood line, bloodlines you need to describe full out and all its strengths and weaknesses. Along side the Blood Line you get to start out with 3 Jutsu for Genin and 5 Jutsu for Chuunin special to only that bloodline, If your Bloodline involves copying it would be advised to keep some slots open as these slots will be used for copying jutsu as well.")

Blood Line Information:

[Bloodline Jutsu]
(List you Bloodline Jutsu here)

History and RP Sample
History: Ryuuga was born in the leaf village.He joined the academy at the age of 8.He was trained to be a killer.Sadly he had a a soft heart.It didn't set well with him.Until his childhood friend Kai,was murdered in front of his very eyes.He then vowed to kill anyone who dared to harm his loved ones and his friends.

After 3 years as a gennin he made it to chunin.He then spent three years a chunin and now serves as anbu and jounin sensei.He spent most of his time before becoming a jounin doing missions with in the village and teaching at the academy.
RP Sample:Ryuuga woke up to the normal annoying sound of his alarm clock.Something he hated with a passion.He would then procede to his kitchen and made himself breakfast as he read the paper and smoking his cigarette.
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Join date : 2010-06-23

PostSubject: Re: Ryuuga Misaki    Thu Jun 24, 2010 5:39 am

Approved Evil or Very Mad
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